Processing and mobility
The PG27FFX2A is well made and stands very stable on the table. When choosing the materials, ASRock opted for inexpensive plastic, which is a good thing. In terms of ergonomics, you get: Height adjustment, swivel and tilt. Portrait (pivot) is not possible with the stand, but if you want, you can use a VESA mount. The built-in IPS panel is matt (anti-glare), which will probably disappoint glossy fans.
Connectors, cables and accessories
ASRock relies on 1x DisplayPort 1.4 with DSC, 2x HDMI 2.1, 1x USB-B 3.2 Gen.1 upstream and 2x USB-A 3.2 Gen.1 downstream as well as a 3.5mm audio connection. You get the full 520 Hz via DP and HDMI, so you are not limited to one connection. If you can’t do without integrated speakers, you get 2x 2 watts – of course, you shouldn’t set your expectations too high in terms of audio quality.
The scope of delivery includes 1x DisplayPort, 1x HDMI and the power cable. And yes, of course there are the two antenna cables that you can connect from the mainboard to the monitor. You know, in case you want to connect to the ISS.
OSD
The OSD is very clearly laid out and is controlled using dedicated buttons. There are various presets (but no sRGB profile), dark boost, white point and RGB settings. There are no crosshairs here, presumably because you are not allowed to use them in an eSports tournament. You can see the rest from the pictures.
It’s a monitor for eSports players, so the OSD features are rather meagre compared to other monitors. What do I miss? Backlight strobing (ELMB), because that’s what I was most likely expecting here. An IPS panel that wants to hold its own against an OLED monitor with 480 Hz – without ELMB? That will be difficult, especially as you get a comparable motion clarity with a 360 Hz OLED as with a 500 Hz LCD. You can extrapolate an OLED with a factor of 1.5 to an equivalent IPS. This is simply due to the incredibly fast pixel response time of OLEDs. The PG27FFX2A will have to stretch itself quite a bit here without ELMB. Let’s start measuring…
- 1 - Introduction, Features and Specs
- 2 - Workmanship and Details
- 3 - How we measure: Equipment and Methods
- 4 - Pixel Response Times
- 5 - Display Latencies
- 6 - Color-Performance @ Default Settings
- 7 - Direct Comparison and Power Consumption
- 8 - Color-Performance calibrated
- 9 - HDR-Performance
- 10 - Summary and Conclusion




















































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