Processing and mobility
Visually, you have to like the color white, that must be clear to everyone, because I am not aware that the monitor is also available in black. The stand is quite solid, which is more than I can say for the cheap-looking plastic around the panel. However, the workmanship is basically ok – there are no noticeable gaps or anything similar. In terms of ergonomics, the 34WQHD240-C offers height adjustment, tilting and swiveling. VESA mounting is also possible, in which case the monitor could also be used as a pivot. The Samsung QD-OLED panel is still from the first generation – only the refresh rate has been improved to 240 Hz. All the known disadvantages of the 1st Gen. QD-OLED remain. (possible text fringing, loss of contrast in direct light, etc.)
Connectors, cables and accessories
If you need an army of connections on your monitor, you’ll find them here: 2x HDMI 2.1 (48 Gbit/s), 1x DP 1.4 with DSC, USB-C with DP Alt Mode (PD 65 watts), 1x USB-C 4x USB-A with KVM switch and a 3.5 mm jack for audio. All connections are vertically accessible on the left or right, which is my personal preference. Corsair also supplies all the necessary cables (in white) – interesting – presumably everything costs extra?
OSD
The OSD is navigated using the joystick, which is really quick and easy. Everything here is also very tidy and intuitive. There are also crosshairs in different colors for gamers. In terms of OLED care, there is only the brightness stabilizer, pixel shifting and pixel refresh. The proximity sensor is a nice gimmick: as soon as you get close to the joystick, a small window pops up to show you where to find something. The dedicated power button and the input button round off the usability of the monitor harmoniously.
Software
Corsair currently only offers OSD control via iCUE for LCD monitors. All OLED monitors are currently not “yet” supported. Next, let’s take a look at the response times.
- 1 - Introduction, Features and Specs
- 2 - Workmanship and Details
- 3 - How we measure: Equipment and Methods
- 4 - Pixel Response Times
- 5 - Display Latencies
- 6 - Color-Performance @ Default Settings
- 7 - Direct Comparison and Power Consumption
- 8 - Color-Performance calibrated
- 9 - HDR-Performance
- 10 - Summary and Conclusion



















































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