Gaming GPUs Reviews

Galax RTX 5070 Ti HoF (Hall of Fame) review – To the top with a monster board?

Summary and overview of all games

Calculating an average value from the FPS results of several games is an obvious approach to gain a rough overview of a system’s gaming performance. To do this, the measured frame rates of all tested titles are added together and then divided by the number of games. This produces a figure that appears to provide a generally valid statement on performance. In practice, however, this value can only be used to a limited extent. The individual games differ massively in their hardware requirements. Some titles primarily use the graphics card, while others place a greater load on the CPU or react sensitively to memory bandwidth and latencies. The fluctuations in the measured values are correspondingly large. Demanding AAA titles can pull the calculated average down significantly, while older or less demanding games distort it upwards. In addition, the weighting of all games is the same on average, regardless of whether it is a graphically complex reference game or a comparatively light title. For a meaningful assessment of gaming performance, it is therefore better to present the results in a differentiated manner, i.e. per game and, if possible, in different resolutions and quality levels. A simple average value can serve as a guide, but is no substitute for a detailed analysis of the individual results.

The normalization of FPS values is a much more precise method of comparing the actual hardware performance. Since every game has different priorities – sometimes GPU-limited, sometimes CPU-limited, sometimes heavily dependent on memory throughput or API efficiency – raw frame rates are only comparable to a limited extent. By converting to a common scale, these differences are smoothed out so that individual extreme values do not distort the overall picture.

The advantage is that this results in a balanced performance display. Particularly demanding titles no longer push the average down disproportionately, while easier games do not artificially push the result up. Instead, the result is a homogeneous profile that objectively describes the relative performance of a graphics card or system over the entire test course. You apply this method consistently to both the average FPS and the P1 Low. The latter is of particular value because it records the weakest one percent of frame times and thus provides information about micro-stutters and minimum frame rates. Especially in practical gaming scenarios, this parameter is almost more important than the pure average frame rate, as it directly reflects the perceived fluidity of the gameplay.

In combination, normalized average values and normalized P1 Lows enable a very robust, comparable assessment of gaming performance that goes beyond the mere addition of raw data and highlights the differences between different hardware classes more clearly. The term P1 Low describes a benchmark value that specifically depicts the weakest one percent of the recorded frame rates. While the average value only provides an average performance figure, the focus here is on possible downward outliers, which are often more noticeable in practice than a slightly low average value.

To determine this, all FPS values measured during the test are sorted in order. The lowest percentage is regarded as the critical range and the highest value within this range is defined as P1 Low. This value thus marks the threshold below which only one percent of all frames lie. P1 Low is particularly suitable for making short but disruptive frame rate dips visible. While a high average can still be convincing even with occasional frame drops, the P1 Low shows whether the game is actually running stably and smoothly or whether the image output is noticeably stuttering. This measured value therefore complements the classic average to provide a much more meaningful assessment of the real gaming experience.

Choosing Full HD as the test resolution is a tried and tested approach for looking at the performance of a CPU in isolation. As the graphics card is only put under limited strain at this comparatively low resolution, the bottleneck is shifted more towards the processor. This makes it much easier to identify bottlenecks that would be lost in the GPU limit at higher resolutions. This is particularly revealing for the Ryzen 7 9800X3D with its large additional cache, as it shows in which games the architecture actually has advantages and where the limitations lie in the front end or in the memory connection.

In addition, the measurements of the power consumption of the CPU and GPU provide important information on which component dominates in the respective scenarios. If the CPU is working under full load while the GPU remains largely idle, this clearly indicates a CPU limit. Conversely, high GPU power consumption at low CPU load indicates that the game or scene is primarily graphically bound. In combination, this creates an overall picture that makes both the efficiency and the balance between processor and graphics performance transparent and allows a realistic classification of the system’s performance.

The CPU load also changes noticeably with increasing resolution. While it is still clearly required in Full HD because the graphics card is not fully utilized and the frame rate is heavily dependent on the processor performance, its power consumption gradually decreases at higher resolutions. The reason for this is that the GPU takes over the main part of the work as the number of pixels increases and the CPU only supplies the data stream without becoming a limiting factor itself. This effect can be clearly seen in the measurements: At 1440p and especially in 4K, the CPU power consumption drops, while the GPU works continuously towards full load. This shifts the energy profile of the system, which in practice means that processors such as the Ryzen 7 9800X3D primarily show their strengths in low resolutions, but hardly play a role in the actual performance in higher resolutions.

In principle, efficiency is calculated by reversing the power consumption. To do this, the average power consumption, measured over the entire benchmark run of a game, is compared with the FPS determined. The result is a value that expresses how many frames per second are achieved per watt used. In this way, not only the pure speed can be compared, but also how effectively the energy used is utilized.

 

Kommentar

Lade neue Kommentare

ianann

Veteran

437 Kommentare 292 Likes

Junge Junge, mit jedem Review setzt Du die Messlatte für "In-Depth Reviews" 20 cm höher. Großartig. Danke für Deinen unermüdlich enthusiastischen Einsatz, von dem die gesamte, weltweite Community profitiert. Ganz ehrlich.

Antwort 5 Likes

Karsten Rabeneck-Ketme

Moderator

317 Kommentare 136 Likes

Ja, eine wahnsinnig gute Arbeit.

Antwort 3 Likes

¿∞¡

Veteran

278 Kommentare 79 Likes

Das sieht furchterregend aus:

View image at the forums

Antwort Gefällt mir

M
McFly_76

Veteran

428 Kommentare 161 Likes

Also alles für die Katz.

Die Hersteller können noch so tolle Platinen entwerfen aber wenn es nicht davor schützt dass der Stecker durchbrennt ( 1 oder 2 Leitungen je nach Last ) nur weil sich alle an das fehlerhafte Nvidia Referenzdesign halten müssen dann frage ich mich wozu überhaupt die Mühe !? $.$ :unsure:

Antwort Gefällt mir

Igor Wallossek

1

13,159 Kommentare 26,153 Likes

Nö, das ist ein Krümel vom nichtleitenden Wärmeleitpad :D

Antwort 5 Likes

M
Maklas

Mitglied

26 Kommentare 6 Likes

Danke für den Test Igor.

Was mir häufig bei euren Tests fehlt ist die UVP des Produkts oder wenn verfügbar der Marktpreis.
Bei dieser Karte gibt es aktuell anscheinend nur eine Listung für knapp 1000€. Da starten die 5080er...

Auch in Hinsicht auf die zum Ende des Jahres in Aussicht gestellten "Super Susis", wo wohl auch die 5070 ti dabei sein könnte,
stellt sich mir die Sinnfrage einer HoF in dieser Leistungsklasse.

Antwort 2 Likes

Igor Wallossek

1

13,159 Kommentare 26,153 Likes

Ich hatte den Test ohne UVP, die könnte bei rund 970 oder 980 liegen. Ist aber noch nicht final. Preise sind zudem Tagespreise. Eine 5080 kostet aktuell trotzdem noch rund 100 Euro mehr und dann gibts dafür nur die absoluten Billo-Karten. Die Karte kommt hier erst noch auf den Markt, ich war mal wieder schneller :D

Antwort 1 Like

grimm

Urgestein

3,639 Kommentare 2,708 Likes

Der finale Preis wäre schon interessant - ich hatte denselben Gedanken wie @Maklas: Wenn die Karte unter 1000,- liegt, kann man sich ne 5080 im Wortsinne sparen.

Antwort Gefällt mir

MGFirewater

Veteran

269 Kommentare 106 Likes

beim lesen der ersten 2 seiten dachte ich noch, ooooh eine 5070 ti mit der leistung einer 5080. am ende ist das aber klar verfehlt.

Antwort Gefällt mir

Llares

Mitglied

78 Kommentare 37 Likes

Ich habe die KFA² EX Gamer OC und von sehr zufrieden damit. KFA² ist ein Hersteller, der hier in Deutschland den Tests viel zu wenig Beachtung findet. Die Qualität ist Gigabyte oder Asus mindestens ebenbürtig, wenn nicht gar überlegen.

Antwort 2 Likes

Igor Wallossek

1

13,159 Kommentare 26,153 Likes

Galax ist eine Palit Company, aber eigenständig :)

Antwort Gefällt mir

e
eastcoast_pete

Urgestein

3,083 Kommentare 2,046 Likes

Oder auch umgekehrt! Die Frage bei einer (vermutlich) hochpreisigen 5070TI "OC" Karte wie der KFA hier verglichen mit einer schlichten, aber brauchbaren 5080 ist dann eben, ob die 5080 dann nicht doch die bessere Wahl ist? Vor allem dann, wenn die 5080 nur ~ 10% mehr kostet.

Wobei sich die ganze Frage wohl bald erledigen wird, denn wenn die 5080 Super wie kolportiert 24 GB VRAM hat und zur selben UVP wie die reguläre 5080 launcht, wird die Standard 5080 wahrscheinlich aus den Sortimenten verschwinden.

Antwort Gefällt mir

Case39

Urgestein

2,730 Kommentare 1,086 Likes

THIS IS IIIGGOOORRR!

Ja, derbe Karte. Kfa2 und MSi, beide meine Lieblings Graka Hersteller.

Antwort Gefällt mir

Igor Wallossek

1

13,159 Kommentare 26,153 Likes

Super Susi.... Was essen die Deutschen zu Weihnachten? Spekulatius... :p

Antwort 3 Likes

e
eastcoast_pete

Urgestein

3,083 Kommentare 2,046 Likes

Neh, essen wir das ganze Jahr über 🍪.

Zumindest ein paar als sonst zuverlässig geltende Leaker (zB.

) scheinen sich der Sache (5080 Super mit 24 GB GDDR7, unveränderte GPU Die) ziemlich sicher zu sein.

Antwort Gefällt mir

Igor Wallossek

1

13,159 Kommentare 26,153 Likes

Mir ging es weniger um das ob, da weiß ich ja auch ein klein wenig, sondern ums wann . So ein Spekulatius ist eher was für die kalte Jahreszeit, nur muss vorher erst einmal der Overstock weg. Oder was glaubt Ihr, warum gerade alle Firmen neue 5080er Modelle bringen? Ich bin mir ziemlich sicher, die Expert sollte eigentlich eine Susi werden, so wie bei Ada, nur musste man den aktuellen Markt bedienen, um die Chips loszuwerden. Ergo haben wir noch etwas Zeit :D

Antwort 3 Likes

LurkingInShadows

Urgestein

1,531 Kommentare 655 Likes

Was mMn noch interessant gewesen wäre sind Leistung und/oder Temp mit dem Lüfter-Schalter auf max.

Antwort Gefällt mir

Case39

Urgestein

2,730 Kommentare 1,086 Likes

Verkaufen sich die Karten so schlecht?!😉

Antwort Gefällt mir

Igor Wallossek

1

13,159 Kommentare 26,153 Likes

Im normalen Betrieb nicht. Bei 1.25V schon 😜

Antwort Gefällt mir

Danke für die Spende



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About the author

Igor Wallossek

Editor-in-chief and name-giver of igor'sLAB as the content successor of Tom's Hardware Germany, whose license was returned in June 2019 in order to better meet the qualitative demands of web content and challenges of new media such as YouTube with its own channel.

Computer nerd since 1983, audio freak since 1979 and pretty much open to anything with a plug or battery for over 50 years.

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