Summary and overview of all games with super sampling, ray tracing and frame generation
The normalization of FPS values across different games serves to present the performance of a hardware objectively and comparably. As different games place varying demands on the CPU and GPU, raw FPS values are not always directly comparable. For normalization, the FPS values of all tested games are brought to a uniform scale and only then calculated as an average value. This approach allows for a balanced assessment of hardware performance that is not distorted by the specific characteristics of individual titles. I use this metric for both the average FPS and the P1 Low, i.e. the percentile with the slowest rendered frames.
The P1 Low is a benchmark value that describes the performance of the lower 1% of the measured FPS and focuses on disruptive drops in performance. For the calculation, the FPS values are sorted and the highest value of the lower 1% is specified as P1 Low. This makes it possible to isolate serious frame drops that can impair the quality of the game. This measure serves as an important indicator of frame rate stability and reveals problems such as micro-stutters that the average value does not show.
The power consumption in UHD with activated technologies such as DLSS 3 or FSR and ray tracing is primarily determined by the GPU load. Intelligent upscaling and frame generation reduce the pixels to be calculated, which can significantly reduce the energy requirement compared to native resolution with ray tracing. Nvidia graphics cards in particular benefit from this reduction in load and also process patch tracing efficiently.
We also want to look at the CPU again:
The efficiency is then effectively the counter calculation, where you put the amount of watts used (average over the respective game) and the average FPS of the game in question in relation:
- 1 - Einführung und Details zur Blackwell GB203-300-A1 GPU
- 2 - Testsystem und Equipment
- 3 - Teardown: Platine und Kühler
- 4 - Materialanalyse und Wärmeleitmaterialien
- 5 - Gaming Performance; Rastergrafik
- 6 - Gaming Performance: Supersampling, RT & FG
- 7 - Leistungsaufnahme, Lastspitzen und Netzteilempfehlung
- 8 - Kühler, Temperaturen, Thermografie, Geräuschentwicklung
- 9 - Zusammenfassung und Fazit















































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