Alan Wake 2
In UHD, Alan Wake 2 can currently show any graphics card where the end of the line is. The game not only challenges the RTX 4090, even the RTX 5090 quickly reaches its limit here. Especially with DXR and path tracing enabled. So that you can better understand my measurements, I have first linked my test scene and the settings as a video.
The scenery basically offers everything you need and it is reproducible. I always tested with the same settings, I only activated the DLAA (native), DLSS quality and performance levels. I also added FG to the DLAA, DLSS quality and performance levels for the RTX 4090. The same basically applies to the RTX 5090 – with the addition of MFG 4x. I have deliberately omitted the DLSS-Balanced and MFG 3x levels, as the FPS gain is linear. And this is what it looks like in the end:
The native comparison of the two cards shows that the RTX 5090 has made a small leap forward, but it’s not even close to the 60 FPS mark. What I noticed here at first glance – already during testing – is that the game gets noticeable micro-stutters with MFG 4x. You can already see that here in the 1% low FPS. The jump of the RTX 5090 native with MFG 4x is particularly interesting. The jump from 36 to 127 FPS looks extreme at first and the FPS is also visually perceived as a smooth experience on the monitor. But the game doesn’t feel like 130 FPS! Why is that?
Have you ever compared the latencies with the achieved FPS? The RTX 5090 achieves approx. 80 FPS on average with DLSS performance (without MFG) and thus also achieves the best latency of 36 ms on average. With MFG 4x, you are visually spoiled with approx. 130 FPS, but the latency is 96 ms with a very large spread, which can be seen in the 1% low latencies. The 4090 is no better, because the starting point for frame generation is even lower here than with the 5090. And the starting point for frame generation is something we will be discussing more often today.
You can also see that FG or MFG always costs a bit of latency. The game Alan Wake 2 with the maximum settings and the full “beautiful dying lighting” DXR can be played very well with both the RTX 5090 and the 4090 in DLSS performance mode. The just over 60 or just over 80 FPS are not the yellow of the egg for my 160 Hz UHD monitor, but it’s really ok for the graphics. And if you take DLSS performance as the basis for 2x FG, then the game becomes a real pleasure. The latency loss of 7 to 10 ms is not a noticeable difference, but you are visually rewarded with an even smoother gaming experience.
If you have an OLED monitor with a UHD panel and 240 Hz refresh rate, you should first test whether MFG 4x is really something for you. The 1% low FPS not only triggers micro-jerks in Alan Wake 2, but also VRR flickering with a probability bordering on certainty. In my opinion, NVIDIA has completely underestimated this. If you have very dark game scenes and are happy about 240 FPS on average, then the VRR flickering will certainly spoil your good mood very quickly. NVIDIA needs to come up with something at this point, because the idea of aiming for UHD at 240 Hz using MFG is not wrong in principle, but you have to think it through to the end.
At this point, I recommend taking a look at the detailed slides – especially the variances, because they basically confirm my statement regarding the micro-jerks. On the next page, we’ll take a look at a few details about the image quality of DLSS 4.0.
- 1 - Introduction and test system
- 2 - Alan Wake 2 with DLSS 4.0 - FPS vs. Latenz
- 3 - Alan Wake 2 - Picture quality with DLSS 4.0
- 4 - Cyberpunk 2077 with DLSS 4.0 - FPS vs. Latenz
- 5 - Cyberpunk 2077 - Picture quality with DLSS 4.0
- 6 - Hogwarts Legacy with DLSS 4.0 - FPS vs. Latenz
- 7 - Hogwarts Legacy - Picture quality with DLSS 4.0
- 8 - Summary and conclusion










































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