Picture quality (static)
You can also switch back and forth between the new DLSS Transformer Model and the old CNN in Cyberpunk 2077. The new TM is also convincing here and you get very good image quality even with DLSS performance. You can now see for yourself:
Native vs. DLSS Quality CNN (Settings Ultra, DXR Overdrive)
Native vs. DLSS Performance TM (Settings Ultra, DXR Overdrive)
DLSS Quality CNN vs. DLSS Performance TM (Settings Ultra, DXR Overdrive)
And here are the pictures again in the original:
And, if you find a mistake, you can keep it! 🙂
Image quality in motion
Let’s compare the picture quality when we drive the car. The competition is: Native vs. DLSS Quality CNN vs. DLSS Performance TM (without frame generation), the settings are unchanged: Ultra DXR Overdrive
That’s impressive, even if the quality of the video is no comparison to the real game in UHD. NVIDIA was really right about the new Transformer model (DLSS performance) being easily on a par with DLSS quality (CNN). And what happens if we now activate Frame Generation? It will look like this: (same settings as just 2x or 4x)
DLSS 4.0 can handle simple scenarios very well. This is where the algorithm can show what it can do. The scenery is very predictable, so artifacts are basically hidden. I also use the good starting point of DLSS performance (approx. 100 FPS without FG), then you can also fire up your 240 Hz UHD OLED monitor with Multi Frame Generation. There’s nothing to complain about. But what happens if you use the wrong FPS base and then perform unpredictable maneuvers with 4x?
Then you sometimes see extreme motion blur, even though you have a very high FPS, and it can look like this:
UHD Native DLAA (Ultra, DXR Overdrive)
UHD DLSS Performance (Ultra, DXR Overdrive)
If you have paid particular attention to the weapon, you will suddenly see things that are not there. Ghosting and artifacts. This is where the algorithm reaches its limits or exceeds them. This is why it is so important to approach the topic of frame generation with the highest possible FPS (DLSS performance). Then you have little time to notice such AI errors. Remember, at 240 FPS (Hz) each frame is displayed for 4 ms, which in the worst case means one native frame for 4 ms and 12 ms AI frames (3 x 4 frames).
If all three AI frames are faulty, then it gets really messy! I think you understand what I’m trying to say. Please classify correctly, because I’m not saying that FG 2x, 3x or 4x is fundamentally bad. It has to be used carefully. Then that’s an interesting thing.
- 1 - Introduction and test system
- 2 - Alan Wake 2 with DLSS 4.0 - FPS vs. Latenz
- 3 - Alan Wake 2 - Picture quality with DLSS 4.0
- 4 - Cyberpunk 2077 with DLSS 4.0 - FPS vs. Latenz
- 5 - Cyberpunk 2077 - Picture quality with DLSS 4.0
- 6 - Hogwarts Legacy with DLSS 4.0 - FPS vs. Latenz
- 7 - Hogwarts Legacy - Picture quality with DLSS 4.0
- 8 - Summary and conclusion










































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