PTC Creo is considered one of the most complex CAD systems in professional mechanical engineering, in which sophisticated visualization, assembly management and simulations are used in addition to pure modelling. The SPECapc test for Creo maps practical workloads that combine typical tasks from product development and technical visualization. For professional graphics cards, this benchmark places particularly high demands on driver stability and API compatibility, as Creo, unlike AutoCAD or Inventor, is traditionally based on OpenGL and interacts very closely with the GPU hardware.
The overall result shows a relatively homogeneous field, in which AMD takes the lead with the Radeon Pro W7700 and W7600. With a score of 2.30 points, the Intel Arc Pro B60 achieves a solid middle position between the NVIDIA Ada cards and the smaller Radeon Pro W7500. The gap to the B50 is measurable at 0.33 points, which indicates a clearly improved memory connection and clock frequency.
In the Shaded Graphics, i.e. the pure surface display without edges or reflections, the B60 is just behind the NVIDIA models with 2.48 points, but ahead of the B50 (2.21 points). The result indicates a good shader load overall, even if the driver in Creo apparently does not yet use all the optimization paths that AMD and NVIDIA have implemented in their certified workstation drivers.
In the Shaded Edge Graphics category, where edge rendering is also activated, the B60 falls slightly behind. With 1.88 points, it lies between the Radeon Pro W7500 and the RTX A1000. The lower score here results from the higher complexity of the edge calculation, where Intel’s OpenGL implementation tends to have slightly more overhead than that of the competition.
In contrast, the B60 performs significantly better in the Shaded Reflection Graphics, which tests reflective surfaces and real-time reflections. With a score of 2.45 points, the card is placed directly behind the two Radeon W models and clearly ahead of the NVIDIA Ada cards. This speaks for an efficient utilization of the vector units and the memory pipeline, which benefits from the additional bandwidth of the B60.
In the No Hidden Graphics discipline, i.e. the display without hidden lines, the image remains similarly stable. Here, the B60 achieves 3.03 points and is on a par with the B50 and only slightly behind the RTX 2000 Ada. As this view primarily requires fast Z-buffer operations, the solid raster performance of the Alchemist architecture is evident here.
In Hidden Graphics, where hidden lines have to be actively calculated and hidden, the B60 also lands in a decent midfield position with 2.32 points. The advantage over the B50 (2.27 points) remains small, which indicates that the limitation lies less in the hardware than in the driver layer, which has not yet been fully adapted.
Interim conclusion
In Creo 9, the Intel Arc Pro B60 shows a consistent, but not yet fully mature performance. While the card is convincing in scenarios with reflections and complex shader loads, it loses ground slightly in edge rendering and with hidden lines. Overall, the performance is at the level of a lower mid-range workstation GPU, which is remarkable for a model in this price category. The lead over the B50 remains realistic at around 15 to 20 percent, especially in graphics-heavy scenarios. For design environments that mainly rely on visualization and real-time rendering, the B60 therefore offers a very good price-performance ratio and a solid basis for further driver improvements.
- 1 - Intro, overview and technical data
- 2 - Test system and equipment
- 3 - Teardown: PCB, topology and components
- 4 - Teardown: Cooler and fan
- 5 - Teardown: Material analysis and TIM testing
- 6 - Autodesk AutoCAD
- 7 - Autodesk Inventor Pro
- 8 - PTC Creo
- 9 - Dassault Systèmes Solidworks
- 10 - Autodesk Maya
- 11 - SPECviewperf 15 (2025)
- 12 - Adobe Photoshop 26.10
- 13 - Adobe After Effects 2025
- 14 - Adobe Premiere Pro 25.41
- 15 - AI benchmarks (AI Vision, Image, Text)
- 16 - Rendering
- 17 - Temperatures, clock rate, power consumption, noise
- 18 - Summary and conclusion










































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