Autodesk Maya is one of the leading tools for 3D animation, visual effects and modeling in the professional environment. It is primarily used in film and game production, but is also increasingly being used in technical design and real-time visualization. The SPECapc test for Maya 2024 simulates typical scenarios from these areas, including shading, texturing, wireframe views and real-time lighting effects. The benchmark thus allows a precise evaluation of shader performance, API compatibility and memory bandwidth.
In the overall result, the Intel Arc Pro B60 positioned itself at the top of the test field with a GPU composite score of 1.33 points. This is remarkable, as it even outperforms the NVIDIA RTX 4000 Ada (1.28 points) and clearly sets itself apart from AMD’s Radeon Pro W7700 (1.03 points). The Arc architecture benefits here from a very efficient implementation of the DirectX path, which is increasingly replacing the old OpenGL path in Maya. The B50 is slightly behind with 0.98 points, which reflects a plausible difference to the TDP and clock rate increase of the B60.
In the Shaded test, which tests simple surfaces and material representations, the B60 remains close behind the RTX 4000 Ada (1.31 points) with 1.27 points. This confirms that the card is ideally suited for pure model display and scene interaction. The combination of solid shader utilization and high memory bandwidth has a positive effect on the viewport fluidity.
In the Shaded SSAO (Screen Space Ambient Occlusion) discipline, which simulates ambient occlusion, the B60 shows slight weaknesses. With 0.90 points, it is slightly behind AMD and NVIDIA. The SSAO implementation does not yet appear to be optimally adapted to the Intel drivers, as complex multipass samples lead to higher overheads.
In the wireframe-on-shaded test, i.e. the display of wireframe models over shaded areas, the B60 takes the lead again with 1.33 points. It is just ahead of the RTX 4000 Ada (1.27 points) and clearly ahead of all Radeon cards. Especially in scenes with complex mesh structures, it becomes clear that Intel uses the geometry units very efficiently. The direct comparison with the B50 (1.01 points) also underlines the clear scaling due to the higher GPU clock.
The B60 confirms its strength in the wireframe-on-shaded SSAO test. With 1.23 points, it once again leads the field, which indicates stable performance in combined shader and geometry operations. The Arc architecture can use its parallel pipeline processing more efficiently here than the competing models with more separate raster and compute paths.
In the Textured test, i.e. the rendering of textured scenes, the Arc Pro B60 achieved the highest score in the field with 1.86 points. This puts it noticeably above the RTX 4000 Ada (1.55 points) and almost 50 percent above AMD’s W7700. The architecture clearly benefits from the high memory bandwidth and the optimized texture cache structures, which are crucial for large UV surfaces.
The B60 also remains ahead in the Textured SSAO test with 1.23 points, again followed by the RTX 4000 Ada (1.15 points). This shows the good combination of shader and texture performance, which is crucial in film-like lighting scenarios.
In the Evaluation Cache Composite test, which evaluates the performance when caching and updating animation and geometry data, the B60 falls slightly behind. With 2.15 points, it is behind AMD’s workstation cards, but clearly ahead of the B50 (1.37 points). This test measures the efficiency of memory and API interaction, where AMD traditionally performs strongly, rather than pure GPU computing power.
Interim conclusion
In Autodesk Maya 2024, the Intel Arc Pro B60 impresses across the board. It shows above-average performance in almost all graphics-heavy tests, especially with textures, wireframe operations and combined shader workloads. The results prove that Intel’s DirectX and Vulkan drivers have now reached a very high level of maturity and clearly benefit from the open APIs in modern content creation tools. Compared to the B50, there is a performance increase of around 25 to 30 percent, which is easily explained by the higher clock rate and improved power supply. The B60 only lags slightly behind when it comes to complex cache operations. Overall, this makes it currently the most powerful card in this test field and a serious competitor for established solutions from NVIDIA and AMD.
- 1 - Intro, overview and technical data
- 2 - Test system and equipment
- 3 - Teardown: PCB, topology and components
- 4 - Teardown: Cooler and fan
- 5 - Teardown: Material analysis and TIM testing
- 6 - Autodesk AutoCAD
- 7 - Autodesk Inventor Pro
- 8 - PTC Creo
- 9 - Dassault Systèmes Solidworks
- 10 - Autodesk Maya
- 11 - SPECviewperf 15 (2025)
- 12 - Adobe Photoshop 26.10
- 13 - Adobe After Effects 2025
- 14 - Adobe Premiere Pro 25.41
- 15 - AI benchmarks (AI Vision, Image, Text)
- 16 - Rendering
- 17 - Temperatures, clock rate, power consumption, noise
- 18 - Summary and conclusion












































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